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Prince Of Persia Dwa Trony PSN



Cenega wydała Dwa trony w pełnej polskiej wersji językowej, która została nagrodzona przez serwis Imperium Gier w kategorii "Najlepsza lokalizacja 2005 roku". Chociaż już Piaski czasu zostały zdubbingowane, żaden aktor nie powrócił w polonizacji tej części.




Prince of Persia Dwa Trony PSN



The storyline in The Two Thrones is shrouded in mystery, not least of all because the demo we've been playing features only a sampling of disconnected levels taken from the final game. But then, the prince himself doesn't really know what's going on at the outset of the game, either. After spending years on the run from the Dahaka, the horrible time beast that haunted him in Warrior Within, the prince has finally returned to Babylon, expecting to escape his tortured past and finally settle in for some peace and quiet in his own kingdom.


Upon arriving, however, he's greeted by a rather unpleasant surprise: His land has been invaded and his people slaughtered, and his love, Kaileena, has unleashed the sands of time in order to combat the menace. The prince will again have to face off against waves of sand-zombie bad guys, and figure out who the hell is making trouble in his homeland and how he can stop them. Without giving away too much of the storyline, as this is the third and presumably final entry in the trilogy, you can expect some blasts from the prince's past to show up and bring things full circle before all is said and done.


Warrior Within did a good job of reprising the time-based puzzles and acrobatic environment interactions that made The Sands of Time one of 2003's best games. But the sequel was panned for replacing the first game's ethereal, storybook feel with an excessively darker, edgier tone and a less likable, far more angst-filled prince. Then again, when you've got a hideous monster stalking your every move, you can't really blame the guy for being a little peeved. At any rate, we've found that The Two Thrones establishes a happier medium this time around; it seems to be a little more rooted in its cultural influences, and we've heard nary a lick of Godsmack during our time with the game so far.


The game itself may not be as grim as its predecessor, but the prince's predicament is certainly darker. Apparently, the sands of time have awoken in the prince a malevolent alter ego, and you'll be involuntarily transformed into this dark prince at various times throughout the game. In fact, it seems like this bad guy is a separate personality that exists within the prince, since he will sometimes chime in with his own thoughts as you're fighting or exploring. This inner dialogue between the prince and his evil half presents an interesting twist on the storyline; you get to hear the two sides of the character warring with each other about how to proceed. Of course, the dark prince has a whole bunch of new gameplay abilities too--but we'll get to those in a moment.


While the dual-wielding ability and plethora of attack moves make the human prince a pretty formidable fighter, he doesn't even hold a candle to the combat prowess of his dark alter ego. In addition to the dagger, the dark prince is armed with a blade-tipped chain whip called the daggertail, which you can swing and whip around with deadly precision in a fight. Most of the game's regular enemies that we've encountered so far have gone down with barely a fight while we were wielding the daggertail, and of course you'll have a raft of new moves and combos that can only be accessed while you're in dark form. The daggertail also comes in handy in some maneuvering situations--you can use it to swing across large gaps by whipping it around an outstretched pole, for instance.


Another addition we've found especially satisfying so far is the new "speed kill" ability. Essentially, if you can sneak up behind an enemy without being discovered, you can initiate an automated one-button kill that will neutralize that foe without actually putting you into combat, assuming you can make some well-timed button presses. Once you're in range for a speed kill, the screen will take on a sepia tone, and you can hit the speed kill button to start the maneuver. The prince will leap at the enemy in cinematic fashion, and his dagger will flash just as the action pauses for a split second. Each time you see one of these pauses, you'll have to hit the attack button at the precise moment, and if you can time all of the attacks correctly, you'll dispatch the enemy with a decapitation or some other grisly move.


Chariot races are another new addition to the gameplay in The Two Thrones. At one point during our demo, the prince was fleeing from a number of enemies when he came upon a chariot conveniently tethered to a couple of horses. The game then automatically threw us into the race sequence, which has the horses galloping automatically and requires you to simply steer your way through a fast-moving obstacle course fraught with dangers. Enemies riding chariots will occasionally come into the picture, and you'll have to steer into them and force them to crash before they do the same to you. Other enemies, on foot, will occasionally jump on to your chariot and try to slow you down, though you can pull out your dagger and take care of them at the touch of a button. The chariot race level we played only lasted a few minutes, and it seems like these sequences will serve as a nice way to break up the main gameplay with a little added variety.


So what about those time powers that made the original Sands of Time such a unique game? They're still present in The Two Thrones, apparently with some new surprises included. But Ubisoft is playing your new time powers close to the vest, so much that they're actually not even included in the build of the game we've been playing. We're quite interested to see how these powers have evolved, especially in contrast to the dark prince transformation that frequently takes place throughout the game, but we'll apparently have to wait until a later date to find out what's going on in the temporal-ability area.


In aesthetic terms, The Two Thrones seems to be shaping up well. The game maintains the same Middle Eastern architectural and cultural influences as its predecessors, and as we mentioned earlier, it seems the artists and designers have toned down the attitude a little bit. Even the soundtrack seems more in line with the atmospheric, ethnic music predominantly used in The Sands of Time. The voice acting we've heard so far has been solid, since some of the familiar actors from the past games (such as that of the prince himself) have returned for a third time. Though some of the animations and cutscenes are a little rough in their early, temporary state, the artists continue to refine the presentation of the game, and we expect to see the overall look of the game brought in line with the high standards of the series by the time the game hits shelves.


I am sure this is all of them since the prince's health was at the fullest. There are six. In each you will do some easy platforming before you reach a fountain. After drinking from it you will be transported to a area filled with traps. Make to the end of this and you will have your health increased. Here is their locations.


1: After you have finished playing as the dark prince for the first time and are the prince once again climb until you are near two doorways. One should have saw blades going around the corridor and a save fountain down a little ways. Dont go down this way. Go through the other corridor and continue jumping until you reach the fountain.


3. After you see the vizier cut down one of Babylon's guard you will become the dark prince. After you reach the room where you see the vizier leave you will once again become the normal prince. This is the room where the upgrade is. Turn the lever to drain the water and climb up the pole. Run along a wall til you are on the swinging poles and you should see a hole in the wall covered by a curtain. Make your way into that and continue to the fountain. 041b061a72


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